


With that beign said, i don’t really think that the skybox or the fog are a problem at all, in fact i didn’t noticed it until i read the comment from Kiwi, guess increasing the road lenght and fog distance would improve the atmosphere a little bit but for me the real negative point of the track were the low resolution textures and a raceline problem between track zone 16 and 17 with a 90° blind turn with a confusing wrong direction in front of it (i also noticed that there is a collision issue on the bridge of this area if you try to go on the bridge from the reverse direction). Overall this is for sure the best track from paperman so far, keep it upĬome on, Kiwi and LWG. This is the freshest technical idea for single-player races in a long-long while.

The concept was revolutionary then, and it’s still one-of-a-kind now, pushed even farther into a unique effect of its own with Rigs Highway.Ībout the short visual range: as far as I can tell, it’s intended to be a crest of a rolling hill of the highway, thus the short distance at both ends until the road drops out of sight.ĪFAIK, nobody has attempted a track actually moving in its surrounding environment since the original Toytanic tracks with their wave-rocking effect (correct me if I’m wrong). With a little suspension of disbelief (= going along with the picture.
